Pallas University of Applied Sciences
Subject 'Sculpture Project in 3D Environment II'Name in Estonian: Skulptuuriprojekt 3D keskkonnas II
General descriptionRegarding the objective and content, the set of virtual sculpture projects is similar with traditional sculpture projects, however, their execution takes place in the 3D software environment. The additional objective is to increase the sculptor's awareness of the specifics of contemporary virtual tooling and its natural integrated use in the creative practice. The study is based on the principle of a master class where every year one lecturer supervises the students' creative work.
NB! It is not a course about software! Study outcomeUpon completion of the course, students will:
• be able to set the questions regarding the chosen topic and solve them; • be able to develop and justify their creative ideas and present them; • carry out the project's art work from its planning to exhibiting it; • apply the principles of traditional volumetric/spatial composition while taking the specifics of virtual environment into consideration; • be aware of the traditional sculpture practice in the context of the possibilities and limits of virtual environment; • be familiar with the software and be able to independently solve the problems regarding the software technology; • have developed the individual creative style of expression. Is taught in following curricula2019: 2263 2018: 2263 2017: 2263 2016: 2263
Is taught in rounds2019/2020 Spring semester | ||||||||||||

